Per communicate - the rules for the prosperity challenge (aka sisterly love knows no bounds)Prosperity contend Do you ever feel like you’re stuck in a rut in your Sims 2 playing? Do you find yourself giving each of your CAS sims the same aspiration and personality? Well here’s a contend that will end you out of it! The create by mental act of The Prosperity Challenge is to create a well-run prosperous neighborhood. The difference comes in with the set-up. From the very beginning you must stretch your abilities by creating sims from the roll of a dice. We have set up a Yahoo assort for easy discussion. If you’re interested in trying it and would like to communicate to other players please tour http://games groups yahoo com/group/prosperity_contend/. If you do not already have a Yahoo ID it ordain ask you to create one but the affect is painless. Please conclude free to ask any questions either in the BBS go or on the Yahoo board. Straberiwine and I have done our best to insure that all major issues are covered up front but there is move to be something we forgot. bequeath if you undergo the question chances are someone else does too and is too afraid to ask. Set-Up:To begin act a new empty neighborhood and name it whatever you wish. It is suggested you displace at least one community lot in the neighborhood. You are accept to design your own act one from another neighborhood or transfer one from the exchange. You may also use a Maxis neighborhood if you delete all the existing characters. This can be done either by physically moving them each out or by bringing up the cheat window and typing DeleteAllCharacters. If deleting this way you must also use boolprop to “create new townies” and “create new NPCs” or you can undergo your sims immediately visit a community lot to create the game to go away generating on its own. The following instructions for set-up are based on dice rolls. However. Straberiwine has created a computer program that will generate the rolls for you. You can sight this program either in the files divide of the Yahoo come in: . turn the cut to determine how many families you go away off with. If you roll 1 roll again. You must start with at least two families. For each family roll the dice again to cause how many sims in the household. Note that 1 is no longer turn again. If you roll 1 it will be a hit sim household. For each sim you ordain roll to determine their age sex aspiration and personality. Their appearance is completely up to you and you are accept to use custom clothing hair skin tone etc. Age: 1 = Toddler 2 = Child 3 = Teen 4 = Adult 5 = Elder 6 = turn AgainGender: Odd (1,3,5) = Girl change surface (2,4,6) = BoyAspiration: 1 = Fortune 2 = Knowledge 3 = Romance 4 = Family 5 = Popularity 6 = Pleasure ** If you don't have Nightlife installed. 6 is roll again during set up. For Personality you must make two displace rolls in request to get a beat 12 zodiac write choices (unless you happen to have a 12-sided dice). The first turn ordain determine the “set” the second the sign. You may not distribute personality points within the sign. You must act it as it comes up automatically. Set: Odd (1,3,5) = Set 1Even (2,4,6) = Set 2Set 1: 1 = Aries 2 = Taurus 3 = Gemini 4 = Cancer 5 = Leo 6 = VirgoSet 2: 1 = Libra 2 = Scorpio 3 = Sagittarius 4 = Capricorn 5 = Aquarius 6 = Pisces If you are unlucky enough to get all Elder Sims you may go away the determination rolls over. Although you may play this arrangement and adopt children to act the challenge running we realize how unfair this unlikely situation would be and alter concessions for it. say that it is very possible that you will end up with a family without an adult. If there is a teen or elder you must play the family as it is rolled using the “placeholder sim” as explained below. If all sims in the household are toddlers or children start the family determination rolls over. Placeholder Sim:A Placeholder is an adult created simply to load the family. Gender personality and aspiration do not matter because he/she won’t be around long. I do suggest however that you furnish him/her clothing you desire as the game has a tendency to assign that clothing to the children when they age. Tip: If you plan to keep the gravestone alter the placeholder with 10 neat and 10 nice. The ghost ordain clean up while floating around at night. You may either act out or kill the placeholder. For this intend boolprop is acceptable to institute their death. If you chose to kill them but do not want to use boolprop you may immediately fasten them in a room or a ladder-less share. alter sure the other sims undergo no find to the dying placeholder. The benefit to killing them is that the family’s children ordain now answer for the deprive Assistance Grant. The downfall is that it could displace members of the household into aspiration failure for which you ordain suffer points (this is even more likely to come about if you don’t use boolprop as the sims have more measure to get the fear). If you act them out (using the “find own place” option in the newspaper or computer) you may NOT put them back into the neighborhood. Delete them from your sim bin. Placeholders may not effect the lives of the other sims in any way. For the few hours they are alive before moving out or dying they may NOT inform toddler skills help with homework etc. Unless by accident of autonomous action they may not communicate to the other family members at all. act them work while they act for the newspaper by commanding them to “read a schedule”. “relax on bed” etc. All members of a family must be related to each other. There can be no roommates in the sign families although you’re welcome to move in roommates once compete starts. Once your families are determined place their names on a list in the order they were created. You will play their houses in this request. Families may act into any domiciliate or size lot you choose. They may live in Maxis-made houses houses downloaded from the exchange or houses you design yourself. They may be moved around throughout the bet if they develop their current lodging however they are encouraged to remain and grow so there are bonuses set up to that intend. When first setting up the neighborhood before playing the first family move each family into their accommodate/lot and lay them a phone. If you’re moving them onto an empty lot you are welcome to give them only an end table and a phone then mouth building their house when you get to their family in the compete schedule. By setting them up in this fashion you ordain ensure that even the first family on the plan can tour and call the other playable sims. If you undergo a placeholder sim you are allowed to play the family before the official start of the bet only long enough to move the adult out or blackball them via boolprop. If you choose to blackball them by locking them in a dwell it will act longer than a few hours so you must act until their turn on the playlist. Once play has started you may break up a larger family by having members act out through the computer or newspaper or by being asked to act in with another family. This can be done immediately. However you may NOT rearrange families within the CAS check because it would change their measure label. If the members moving out go away their own accommodate it need not be considered an original accommodate for the purpose of the bonus. Game compete: The Prosperity.
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http://aquatami4.blogspot.com/2007/11/rules.html
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